![]() ![]() If you've played anything like Skyrim, Dragon Age: Inquisition, or anything Obsidian's done, you should have a pretty good idea what you're in for. A Tale of Soul and SeaĪs stories go, it's pretty standard fare for traditional computer RPGs: the world's at stake, and only you and your magical powers can set things right. ![]() You wake up dead until Berath, one of the world's many gods, does some magic juju to you that makes you do her bidding and sends you after him. A giant statue, possessed by a rogue god, blew up your castle and took part of your soul. Pillars of Eternity 2: Deadfire is still a high fantasy RPG, with all the elves and dragons you've come to expect, but instead of snowy mountains and pastoral valleys, it's set in the gorgeous Deadfire Archipelago, a massive chain of volcanic islands. Luckily for us, Obsidian decided to give things a try. We've been drowning in these Tolkien-'em-ups since people first figured out how to make video games, and few developers have ever deviated from tradition. Anyone can make a competent high fantasy RPG, stuffed to the brim with all the elves and dragons one could possibly want. ![]()
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